Mega Man 9 On Nes

Hello NESDev forums!

Rather than use NES technology, Mega Man 9 runs on a new, proprietary engine that simulates the behavior of 8-bit video games. The game even includes 'Legacy Mode', which emulates the low video processing power of the NES by partially rendering sprites, thus causing them to flicker when too many are on screen simultaneously. A playthrough of Capcom's 1987 platformer for the NES, Mega Man.If you'd like to read my full write-up on the game, please check out http://www.nintendocompl. Although the game was developed for modern consoles, Mega Man 9 features familiar 8-bit visuals and audio similar to the Nintendo Entertainment System (NES) as a 'retro' throwback to the earliest entries in the franchise. According to its producersKeiji Inafune and Hironobu Takeshita, the development team intentionally made the graphics, sound, and gameplay of Mega Man 9 as simple as possible.


ManEver since Mega Man 9 came out, I always wanted to have the game as a legitimate NES ROM. This dream was further fueled by the MM9 press kit.
I’m aware many people have attempted this same project over the years, but no one has followed through and finished. While I’m aware of several Mega Man and Rockman NES hacks that use MM9 and 10 assets, I’d rather create a custom engine that accurately recreates Mega Man’s physics and general engine as opposed to hacking an existing ROM.
I’m doing level design for this project. Currently we are looking for programmers and generally anyone who may be interested in lending a helping hand.

Mega Man 9 Nes Rom


ManMega man emulatorInvite link provided at the bottom of this post.
Frequently asked questions:Mega man 9 rom
Q: Is this legal?
A: This is a fanmade labor of love that does not intend to infringe upon any distribution or sale of the original Mega Man 9. This recreation is intended to serve as a fun ‘what-if’ project.
Q. Is this a ROM hack?
A: No. While hacking an existing game would be undoubtedly much easier, it would not allow for flexibility of mechanics such as Mega Man’s physics. Additionally, hacking a ROM would cheapen the feel of this project as less of brand new game and more of an extensive hack of MM4, for example.
Q: What version is this game based off of? Will any DLC be ported?
A: This will be based off the Wii version. None of the DLC will be remade. The music however will be based off the PS3 version.
Q: What do you intend to do once this project is finished? Will you remake MM10?
A: Eventually. For now MM9 is our priority and will do MM10 when we feel it’s time.
Q: What other places have you advertised at?
A: The now-defunct Assemblergames, r/Megaman, r/gamedev
Q: Will the game use a battery or password to save progress?
A: We’re not sure. While we are leaning towards inclusion of the shop mechanic from the original game, this would require a much larger password grid. (I.e. variables for bolt quantity in the player’s possession and items purchased) The game will most likely use battery saves for this reason.Man

Mega Man 9 Nes Port

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