Brainworx Bx_console Review

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This plugin is included in our new MEGA Bundle Subscription at no extra cost!

  1. Bxconsole G is a channel strip model of the renowned British G Series large-format mixing console, including both 'Pink' and 'Orange' EQ re. Brainworx bxconsole G by Plugin Alliance - Reviews.
  2. TMT is Brainworx patent-pending Tolerance Modeling Technology which is found in the BxConsole series and takes into account the real world tolerances in the components that make up those big beautiful mixing boards and gives a realistic analog representation.
  3. The bxconsole plug-in is a digital model of 72 different channels of a Neve VXS analog console. Brainworx purchased one from the orchestra soundstage at Skywalker Sound. The only information I could find on the original console was a review by Mel Lambert written in 1997, and an old ad listing one for sale.
  4. Apr 03, 2018 New Gear Review: bxconsole Collection by Brainworx. April 3rd, 2018 by Paul “Willie Green” Womack. View Single Page. Bxconsole N offers the unmistakable smooth warmth found in the revered Neve VXS desk. There’s no doubt that there is a huge market for plugin emulations of classic hardware. Music makers of all kinds often aim to capture the sonic footprint of their favorite vintage gear, without having to break the bank to get there.

Some History - 9 Studio Consoles Only in Existence!

Thanks to Brainworx’s pioneering Tolerance Modeling Technology, every one of bxconsole N’s selectable 72 channels simulates a different Neve VXS channel by modeling the slight channel-to-channel variances in the values of its analog components.

We’re proud to welcome Focusrite’s famous and ultra-rare console to our platform.10 were only ever made, 9 are still alive today. Please check the amazing 38 minute documentary (made by Focusrite) about this console on YouTube, which is in our video playlist above.

The birth of Focusrite began in 1985 when Sir George Martin, otherwise known as the fifth Beatle, approached Rupert Neve to inquire about custom modules for AIR Montserrat. His studio regularly saw everyone from Paul McCartney, Elton John, Michael Jackson, Stevie Wonder, Eric Clapton and countless others. George discussed with Rupert a design for a top of the line microphone preamp and an EQ with low noise and an extra wide bandwidth with the main goal of it being as musical as possible. What came out of this vision was the ISA-110, featuring a transformer-coupled mic preamp with a four band EQ and highpass and lowpass filters. Word travelled fast and these standalone units could soon be found in studios across the planet. With the massive success achieved by the ISA-110 and the companion ISA-130 compressor/limiter/de-esser module, a ton of orders quickly emerged.

In the late 80’s Focusrite spared no expense when working on their ambitious studio desk, but as costs rapidly reached astronomical levels, the rights to the console were acquired by Phil Dudderidge of Soundcraft Electronics. The Focusrite Studio Console was finally completed by his team. From the work on ISA-110 and ISA-130, Phil’s engineers crafted equally successful designs, the ISA-215, 220 and 430. Since then, the Focusrite Studio Console has gained an enviable reputation for dynamic punch and clinical equalisation and firmly established itself as the recording and mixing desk of choice in select studios all over the world. The list of records made on this desk includes everyone from Green Day, No Doubt and tons of others.

True and Faithful Emulation of the Analog Hardware in the Digital World

The plugin version of this legendary piece of gear, bx_console Focusrite SC continues the tradition started by our bx_console N and the SSL 4000 Series in that it offers 72 channels based on Brainworx's pioneering and patent-pending Tolerance Modeling Technology (TMT). Every one of bx_console Focusrite SC’s 72 channels offers a different Focusrite channel by modeling the slight channel-to-channel variances amongst the analog components. Run a different channel across your entire mix and you can easily get the depth, width and punch that the original analog Focusrite Studio Console provided – all inside your DAW!

Most channel strip plugins on the market emulate a single channel of the desk that they are modeled from. So no matter how many instances of that single channel plugin you use in your mix, you get the same exact equalization and compression curves, along with identical frequency and phase response. And even if you use different control settings for each plugin on a track, you still end up with a flat, narrow and two-dimensional digital sound.

Bx_console

On the other hand, every channel on a large-format, analog mixing console sounds different, often yielding a more complex and dimensional sound. Our bx_console Focusrite SC accomplishes just this by using Brainworx’s proprietary, patent-pending Tolerance Modeling Technology to accurately replicate the variations found in the values of over 150 individual electric components specified by the original console designer. This groundbreaking technology creates the small channel-to-channel variances in phase and frequency responses that you would get in an actual analog mixing desk.

And There is More!

Much like with the other plugins in Brainworx’s expanding line of mixing-console emulations, the bx_console Focusrite SC is stacked with an arsenal of extra features designed by Dirk and his team of award-winning design engineers that make the plugin even more powerful than the original hardware. We added a Total Harmonic Distortion (THD) control which you can use to dial in some color and saturation along with a Virtual Gain control that can be used to add simulated noise to get an extra analog vibe to your tracks. Adjustable per channel, of course.

Our bx_console Focusrite SC is made in close collaboration with Focusrite to offer you nothing but the highest quality when it comes to the digital replica of this iconic original analog hardware. Try this channel strip in your mix today and experience the transparency, power and control of the world famous Focusrite console!

bx_console from Brainworx [Plugin Review]
bx_console from Brainworx [Plugin Review] - youtube Video
Hey guys, this is Eric Tarr for theproaudiofiles.com.

I downloaded a demo version here of the brainworx bx_console. This is a relatively new plug-in, and since it was released, I’ve been looking at it and seriously considering picking up my own copy of it, so what I thought I’d do is download the demo and give you a video of my first impressions as I’m thinking through whether or not this plug-in is different from all the other plug-ins I’ve got.

Does it add unique value to my workflow?

This is a console emulation style plug-in based off a Neve VXS console. It’s a channel strip. It’s got your basic functionality that you’re probably going to want to add to almost any element in your mix.

So we’ve got a filtering section with a high and low pass filter, we’ve got a four-band equalizer, expander/gate, and limiter/compressor.

Now, I know there are some guys that love to use channel strip plug-ins, and some guys that would never use them in any situation.

Me, myself, personally, my preference is a channel strip has a specific role. It has a function in my workflow, and here’s why. As an example, think about opening up a brand new mix. Nowadays, when I open up a new song, there’s usually dozens and dozens of tracks.

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What I’ve got to do is prioritize and work quickly and efficiently and think about what are the most important elements of the mix and what are things that are less important?

So things like the lead vocal, lead guitar, kick, and snare, on those elements, I might try out three or four different plug-ins. Three or four different equalizers. Three or four different compressors that just specialize in those things. Pull up separate plug-ins that just do console emulation, analog modeling, harmonic saturation.

Try and figure out which one is going to work best for this song and on that element.

There are other parts and other tracks though, like the tambourine. Maybe the background vocals. An acoustic guitar that sits in the background of the mix.

I don’t want to have to waste a lot of time experimenting on those tracks, I want to be able to pull up one plug-in, like a channel strip, and be able to process the channel in a way to improve it so that it sits in the mix and then move on very quickly.

So for me, that’s the reason why I like to use channel strips. I don’t use it on everything, but it’s good on some things.

For a long time, I have used just a couple channel strips. They’ve been my go-to ones that I use in almost every mix. The first one is the Waves SSL channel strip. I had some experience working on an analog SSL desk, so I got familiar with the controls and how it sort of sounds, so I’ve used that plug-in for a long time.

The other one is the Waves Renaissance Channel. I use it on almost any mix. I like some of the side-chain options and flexibility you have in that plug-in.

So I’m using those things all over the place in my mix. I’ve thought though for a long time, would there be a new plug-in released that can replace those things that might have some improved signal processing? The Waves SSL channel strip sounds great, it works great, but it’s been around — the modeling technology is probably a dozen or so years old. There’s nothing wrong with it, but I assume the modeling technology has improved since then.

So this is a brand new plug-in from brainworx. They have their own modeling technology. Maybe it’s better? Maybe it’s improved. So I wanted to experiment with this and think about if this was something that could fill that role.

So let me take you through kind of the unique things about the plug-in, then we’ll get on, I’ll demonstrate it really quickly on working with a snare.

So there are some weird things about working on a Neve style channel strip that you have to get used to. Now, I have also some experience working on a Neve VR desk, so I like the idea of this new plug-in being very similar to that. I like that sound of Neve consoles. I work on a lot of rock music, so Neve, SSL, those are natural ones to kind of just work with. That sound.

So as an example, one thing you have to get used to, or might be strange if you’ve never worked on a Neve console before, and they’ve kind of built into the plug-in, is in the analog world, a lot of the knobs, you pull them up or push them down to do things, which in the software world is sort of weird.

So they have things, like here you can click on these buttons and the knob moves up and down, or you can double click the button and it moves it. You just kind of have to get familiar with those things. You pull them up and push things down to change different functionality of other parts of it too.

So for instance, to turn this one on, low pass filter and high pass filter, it’s just a matter of then sweeping it. Right? All of the controls are going to be variable, so it’s not like an API where you’re just stuck with certain things, so that’s kind of a nice thing to be able to do. I like that particularly myself.

So the low pass filter, this is something I wish all console emulations, or all consoles would have. I love being able to roll off the high frequencies. That also comes from the fact that I work on a lot of rock music, so a lot of times I have to tame the high frequencies more than I have to think about making things excessively bright. I have to worry about getting rid of harshness, so I love being able to have this low pass filter to do just that.

Brainworx Bx_console Review Car And Driver

Moving on then to the four-band equalizer, you have a high shelf and low shelf. You can turn both of those into peaking equalizers if you’d like. Here you just have low Q and high Q if you turn on this bell shaped curve. Then you just have a sweeping gain. 18dB of boosting and cutting, and you can pick whatever frequency you want from 1.5kHz all the way up to 17kHz.

Same thing down here. Plenty of control for the low frequencies. You’ve got high mids and low mids, in this case, fully parametric bell, gain, and frequency in here.

Right, for me, four bands of equalization is going to do almost anything I need for a tambourine or for a background vocal. So that’s plenty.

Moving over to the dynamics section, this is where the controls get even more weird if you’re not familiar with it. So you have on the left side here an expander/gate. You have this hysteresis control which is going to be the level relative to the threshold where it’s going to open up. Then you have the threshold control here, which I’ll demonstrate, you have a button to lift it up and down which is going to change the level here by 30dB.

So if you’ve got things that are relatively quiet or loud, you have extra range than just what shows up on the knob.

Then for the range control down here, this is how much gain reduction is going to take place. You also have the ability to set the speed of attack based on pulling the range up and down.

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Now, it might not be intuitive for you initially. Why am I pulling the range up and down to have a fast gate or slow gate? But that’s where you have to end up doing it.

That’s another thing I really like about the dynamics section of the Neve. You don’t have to waste a lot of time setting things as being the exact speed of attack or on the compressor, it’s the same thing. I either — when I compress, or use a gate, I want things to happen quickly, I want things to happen slowly. So I like that I don’t have to have a separate knob just for those things.

It has some defaults that are going to work great. The release is now how you can dial in how long it takes for a snare so that it doesn’t overlap or go into the next snare hit.

Brainworx Bx_console Reviews

Same thing on the compressor, you have make up gain, which is great. You have the threshold control here. Again, you can pop it up and down to give you more range of control over that, and the ratio down here is where you pull it up for a fast attack or turn it off for a slow attack.

That’s really nice being able to have. Similar kind of thing that you have on the SSL, you have a slow or fast attack, just two settings that you use. Then also control here, including all the way up to auto-release. Program dependent sort of thing.

Just to look at a few other sections, you have metering over here which is pretty cool. The VU meter and dBU, that’s helpful, especially guys that have experience working in the analog world. You have metering for the expander and compressor. You have input gain control. Then you have this virtual gain, and when I first looked at it, I didn’t really know what this virtual gain was all about.

Opening up the user manual, it says it’s just analog noise. So it’s background noise to give you some — what it sounds like in the real world. Now I’m probably the kind of person that’ll just turn this off. I don’t like the idea of intentionally adding in noise, but some people will. I like being able to go to the digital world and turn the noise off. I almost always did that on the Waves SSL plug-ins, and almost all their ones that add in noise, the first thing I do when I open up the plug-in is I’ll automatically go and turn the noise off.

Then you have the output control here. On the stereo versions of the plug-in, you can also pick where things are going to happen together. If these channels are linked on the stereo versions.

Another thing they talk about is they allow — they actually modeled a bunch of different channels. Separate channels. Each one is supposed to sound different. I don’t know how different they actually sound, but in theory, by modeling I think a total of 72 different channels, you have the ability that your mix can sound different by putting things through one channel or another channel.

Waves did this with one of their Non-Linear Summing plug-in. The NLS plug-in. They modeled a bunch of different channels.

In my own experience, very rarely did I go around and try out ten different channels. I pulled up the one that I like, if it was the SSL, I didn’t try out ten different SSL models, I usually used just one. I’ll have to see how it goes. Is it worth switching these channels or not, or will it just end up being a waste of time?

So I guess that takes you through all of the controls. Hopefully you have an idea now about how it works, right? You can turn some of these things on and off too with these buttons. There’s a lot on the screen at one time, but it’s helpful, right? That doesn’t even get into side-chain options, moving around the dynamics before the EQ and all that stuff too.

Let me go ahead and just demonstrate this plug-in on a snare drum. I think I’ll do another video following up after this to demonstrate some more things about it too.

So here’s my snare drum. Right off the bat what I’m going to do is roll off the lows and roll off the highs.

[snare]

Next up, let’s work on using the dynamics section. Getting rid of a lot of the bleed and kind of controlling the level.

[snare, adjusting dynamics section]

Now quick equalization, boost some of the lows, find the fundamental, scoop out some of the ringing of the snare, and give it some top end snap.

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[snare, adjusting EQ]

So I’m pretty happy with just being able to quickly work through and dial in the different king of processors, equalization and dynamics I’d normally want to use on a snare drum.

Brainworx Bx_console Review Guide

What I’m going to do in a follow up video is really compare across a full mix then what is the brainworx channel strip doing compared to maybe another one that I normally used like the Waves Renaissance Channel? I know a lot of guys use that one too.

Brainworx Bx_console Review Guide

So that’s it for this video. Thanks for checking it out, I’ll catch you guys next time.